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Pathfinding Visualizer

Check that a level's exit and required rooms are reachable.

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Screenshot of Pathfinding Visualizer

Who it is for

Level designers who want to validate a map before handing it to the game.

What it does

Import a LevelSeed map or draw your own, mark required goals and run BFS, Dijkstra or A*. It shows the route, its length and terrain cost, and lists unreachable goals with their coordinates.

What you get

A team report listing problem tiles, and the route as JSON.

Limits

Grids up to 64 × 40 tiles. Movement in 4 or 8 directions, with no physics or character speed.

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